23 Second Summer 150 AU
After mourning Gurukaas and freeing a captured drow monk, you proceeded through the tower, destroying a couple of vampire spawn, before facing Car’Leon in a chamber at the very peak of the tower.
There, you discovered that he had set you up, as he was the young man who told you where the assassin’s camp was. After Elthuin, falling to the strange malady that had been dogging him, fire his crossbow, leading into a huge battle with the Inquisition elite, with even the room attacking.
Eventually, he left the fight, and you fell back through the tower, and explored some more of the town, despite being heavily wounded. There you encountered a raiding band of elves, who had slipped past the Inquisition fleet.
Surviving the fight, you fled the town back to where your horses were, only to find them stolen by the dragonborn mercenaries that were guarding the town.
After an epic chase across the rolling, rocky lowlands of southern Hendra, you caught up with the fleeing mercs, and even though you lost a few horses, you managed to reclaim most of them.
After the fight you headed north, hoping to find an answer to Elthuin’s progressing demonism. In Penthflower, the town you are nominally running, you discovered in the time you had been away it had grown considerably, with the trade from Drask and beyond.
After informing the Innkeeper, Bolan of the elf invasion, you headed west with a caravan back to Drask.
There, after delivering Gurukaas’ holy symbol to a local church of Farad, you managed to track down the high priest of Dragazk, the Alemaster Drugan. There, in exchange for recovering some dwarven tomes lost in a old, abandoned shrine much deeper underground, he agreed to lift the curse on Elthuin.
It’s now 6 First Autumn 150 AU, and with the elves and the Inquisition ramping up their individual forces, can our heroes afford this delay?