Is it Freedom?

Portal?

3 First Autumn 150AU

After removing the rest of the Inquisition forces from the keep, including one of it’s most powerful leaders, Car’Leon, the party discovered a portal that one of the Inquisition researchers was trying to get to work, as according to one of the researchers journals, “… it was the device the gnomes utilised to defeat the High Elves when hope was all but lost…”

Upon reading more of the journals, the party discovered that while the Inquisition haven’t yet discovered how to make the strange, almost bronze metal lining the walls of the Gnomish keep, they had figured out how to cut and reshape it, using a strange dagger that the party had recovered earlier.

They have also discovered that the entirety of the Gnomish fortress had been stripped of most of the metal, and the Inquisition had removed a good portion of the Gnomish clockwork devices to Hendra the City, via a room in the keep that had been reconfigured to a teleportation circle, as well as sending the several chests of more valuable items via a convoy to a more established Inquisition fortress to the south-east of Baraan.

Armed with this info, and that received from a group of captured Inquisition soldiers, the party plans their next move, knowing that the elves are coming…

View
Into the depths

3 First Autumn to 10 First Autumn 150AU

After clearing the Gnomish keep and a rather abrupt conversation with Esky and some other Gnomes, you found yourself in the capital of Hendra, Hendra the City.

There, you encountered the head of the Church of the Unchained, Car’Anon, and after a puzzling conversation in which you learned little of what the Inquisition’s ultimate plans were, you did learn that they had planned a trap for the Elves at Baraan.

After fighting in a “tourney” to prove you were of some use to the Inquisition, you were teleported to somewhere in Hendra, west of your town of Penthflower, but not quite as far as the Gnomish Keep.

Some 20 miles to the south, you could make out some ruins. Deciding that looting the remnants of a vanished race sounded fun, you headed into the ruins and found a hidden set of tunnels beneath a old firepit.

Inside, the tunnels had a weird acoustic effect, with strange echoes and unusual walls. Unsure of who constructed the tunnels originally, given that they are sized for shorter than average humans, or tall dwarves.

Inside a chamber, again with weird sound effects, you encountered a large green crystal, inside which was trapped a large demon, that after a convoluted conversation, did what most demons do – it attacked.

You’ve just finished off the demon, you pause for a second to consider your next move…

View
Demon Escape
Wait, what?

3 Second Autumn 150AU

After returning to Drask, you headed for Penthflower, trying to discover what exactly the elves had done to Ba’aran, when Jaunet’s scrying had revealed the mostly intact city covered in strange growths.

On route, you discovered that Etherwine had been overrun (of a sorts) by thousands of refugees from Ba’aran, living in squalid conditions, as the small town clearly wasn’t coping with the influx of hungry mouths.

With some of you returning to Penthflower to arrange for supplies and further housing and travel some stayed in the town to try and optimise the poor living conditions for the people of Ba’aran.

Overnight, Father Eldin, the old priest of the Unchained that administered to the town was found brutally murdered in his chamber in the church. Concerned, Raaxis sent a message to those that returned to Penthflower – bringing them back to Elderwine rapidly to help in the investigation.

Guessing that a re-abandoned woodsman cabin may hold the key – you investigated the area – and found it protected by a strange magical field.

Penetrating the magical defence, you found a secret chamber behind a concealed panel in the cabins basement. Following the tunnel and disposing of several archaically dressed Inquisition warriors that collapsed into rotted torsos in death, you entered a chamber where all the flagstones were uneven.

Expecting a trap, Elthuin entered the room, eventually triggering a concussive blast that settled the flagstones down into the ground. As Elthuin and Og explored further into the complex, several doors slammed behind them, isolating them from their fellows and stepping out from the walls were two Trolls.

After a long fight, the party discovered that the assassin of Father Eldin was the young girl they rescued from the Inquisition training ground some weeks before.

As they finally killed her, a gruff, rasping voice echoed weirdly from the corpse “Thank you, I’m now free….” and as the sounds finished, the body exploded, revealing a huge demon, one that promptly teleported towards the exit, appearing right next to Jaunet, who used his recently acquired Staff of Insects to hide himself from the demon.

After a moment, with nothing but the sounds of insects in the air, Jaunet dismissed his spell, only to discover that the demonic creature had fled, most likely back towards Elderwine…..

View
To Bara'an

12 Second Autumn 150AU

After tracking down the demon and slaying it, and a brief jaunt to the Sirocco Straits care of a Planar Tear in the lab of an pre-Inquisition wizard, whom Elthuin and Chiana believed to be that of Ezra the Mad, though with the degradation of the tower and it missing several levels, they couldn’t be certain.

After a brief discussion and use of divination magic, the party headed south towards Bara’an along the Drask Road, unfortunately, after a few days of travel, they (or rather Og) stumbled across a elven patrol that caused some serious damage to the party, and scattered them across several miles as they avoided the patrols backup.

Now, split up and with a second patrol looking for them, can the party regroup?

View
End of Chapter

This entry is not of the usual style, it’s a brief recap/update of the current status of the game:

The current date at the end of the final session is 17 Second Autumn, 150AU, and it’s early evening.

Bara’an is destroyed, blasted into ruins by a powerful elven spell construct. The elf lord responsible for the destruction of the city is dead, killed by the party.

As the party left the the Inquisition Keep in the centre of Bara’an, they noticed unusual runic script covering several sections of the oldest areas of the ruined city

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.