Inquisition Captain

Inquisition_Captain.png The Inquisition has many officers, but the Captain is the one put in charge of the roving patrols of the rural Hendra areas, and also serve as commanders in the Army of the Unchained, the civic arm of the Hendran Military. They wear plate armor, and are usually armed with two handed weapons, most favoring the greatsword.

Game Stats

Inquisition Captain
Medium Humanoid (human), Lawful Neutral
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AC: 18 (plate armor)
HP: 44 (5d10+10)
Speed: 30ft
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Str: 16 Dex: 10 Con: 14
Int: 16 Wis: 12 Cha: 12
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Skills: Intimidation 4
Saves: Str +6, Con +5
Senses: Passive Perception 11
Languages: Common, ?
Challenge: 3
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Multiattack: Captains of the Inquisition make two weapons with the Attack option
Second Wind: As a bonus action, the Captain can call on the Unchained and heal 1d10
5 hit points
Action Surge: Once per long rest, the Captain can take an additional action
Spellcasting (6 to hit, save DC: 14)
Cantrips: Mending, Shocking Grasp
1st level (3 slots): Protection from Evil and Good, Shield, Thunderwave
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Greatsword +6 melee, reach 5ft, 9 slashing damage (2d6
3)
Dagger 6 ranged, 10ft/20ft, 5 piercing damage (1d43)

Inquisition Captain

Is it Freedom? Hedron Hedron